Rivalry

Sometime ago a game like Marvel Rivals emerged and quickly endeared itself to many gamers, or did it? It turns out some gamers and especially female gamers have objected to the way the superheroines are portrayed there, if I was honest most of the female characters there are ridiculously busty. They also tend to be leaner than their male counterparts, which makes them seem more palatable to certain male gamers. Though it’s true not all male gamers are sexist perverts, let alone for life, but a number of games in the past have set the tone for certain things. Not just in depicting helpless women a lot, but also sexualised heroines fairly often too. In the cases with characters like Kitana, Sonya Blade, Cammy White and Lara Croft, though these characters are ostensibly admirable heroines this is undercut by unnecessary sexualisation at times, well until recently with newer games featuring the three of them appearing to be less sexualised than they did in recent memory. Though unfortunately this isn’t well-received by other male gamers, despite their respective developers’ sincere attempts to concede to feminist criticism.

Actually even in games that don’t sexualise female characters a lot, either that they simply don’t show up in the games at all, are made functionally interchangeable with their male counterparts in gameplay (though this is a grey area), and are also glorified NPCs as well. Based on my meagre gaming experience on PBS Kids of all things, but it’s kind of telling that when it comes to depicting and creating female characters in video games with most game developers being male that it’s going to be a hit or miss at times. Sometimes it gets complicated that even when the game doesn’t seem to be outright sexist, it’s subtly sexist in that the female characters either simply don’t show up at all or are practically NPCs at most. Conversely speaking, especially in the Japanese video game industry, there are games that technically fail the Bechdel Test but are highly aimed at the female gamer demographic in terms of the ways the male characters are portrayed as to appease to them (something like Ensemble All Stars).

Although the Japanese video game industry isn’t any better, this is something the US counterpart missed out on. Well for most of the part as it’s going to be hard naming what is the US equivalent to the Ensemble Stars game that the US equivalent would have to be created instead, but this implies the US equivalents to these games are either nonexistent or very rare at most. In the sense of a video game that’s unabashedly aimed at women that objectifies male characters a lot, that it may not necessarily be a popstar raising game the way Ensemble Stars is, but something that’s kind of upfront about pandering to cishet female preferences a lot. Or if there ought to be a way to push the envelope with male character designs that is somewhat closer to what their female counterparts get, like what would happen if you were to chance upon a male character who goes about pairing an Italian suit with a dog collar, it wouldn’t seem particularly that sexualised compared to what the womenfolk get.

But it is pushing things when compared to the way male characters are usually depicted, that does speak volumes about the rampant sexualisation of female characters in ACG media a lot. Where if you have a male character going about in a suit but where the tie’s replaced by a bondage collar/choker, it is pushing things in a way that’s barely if ever done to male characters. Or that it’s been done to male characters before but not for long (mind you I’ve seen Hank Pym wear bondage clothing before), whereas it’s painfully commonplace to see female characters go about in skimpy and really sexualised outfits, to the point where Super Mario’s Princess Peach stands out more for usually wearing more modest dresses. There are some people who feel that young girls shouldn’t wear skimpy clothing, to the point where it makes the character designs for early-teen characters like Misty feel iffier in this light. She’s supposed to be in the 10-14 age range so far, but dresses in a crop top and short shorts that make one wonder if she’s going to risk injuring herself more if she does something by accident when going out on a trip.

Princess Peach is very much an adult woman but she usually is more covered up, which goes to you show you given her prominence in the video game canon that a female character needn’t to be too sexualised to have any renown or impact. One other contender within the early video game canon would be Princess Zelda, who in her official appearances, barely if ever dresses this skimpily either. Though it could be argued that the sexualisation of female characters in the video game industry also started out early, it seems to have surged in tandem with having more agentic female characters around, that it feels like an attempt to compensate for having potentially emasculating fictional womenfolk around. Marvel Rivals seems like a more recent permutation of this meme, surely there are a lot of playable female characters around. But they tend to have absurd proportions, a number of them dress in a very sexualised manner and fewer still are stuck with the same colour scheme, despite being ostensibly very different women respectively.

If characters like Aloy are any indication, if you have a female character who’s both strong and not that sexualised, she’d intimidate some guy gamers a lot. Further compounding the problem is that even when the female character is sexy, but if she doesn’t have certain proportions then she’s not sexy enough. There’s this blogger who insinuated that such players aren’t even interested in good character design, they’re more interested in wanting the womenfolk to be as arousing as possible. Believe or not, I actually know of somebody who’s attracted to redheads, fat women, muscular women and giantesses, but the same fellow draws the line at ugly women and short-haired women that he seems to prove her point right. Sound character design might as well be traded for whatever that’s immediately arousing, especially in female characters, that contributes to an unnecessarily sexualised environment. I suppose if it were possible to push the envelope with male characters, that even when it doesn’t seem provocative compared to the women, it would still be daring compared to the way male characters are usually portrayed.

Let’s say that the upshot politican Colin Sallow wears a mustard-coloured Italian pantsuit with a very tight shirt that ironically leaves practically nothing to the imagination, despite being coloured black, then there’s forensic scientist Fabrice Tientcheu who also wears something similar. Then comes financial adviser Ilmar Tuglas who’s the most modest of the three men, if because he wears a buttoned up bottle green trenchcoat that’s paired with a violet dress-shirt, bottle green trousers and a violet choker with an emerald gem at the centre. He doesn’t seem that particularly provocatively dressed when compared to a female character, it would still be a rather odd character design choice despite not being this sexualised either. It’s not just that he wears a choker and jewel-toned garments, but that he also actually wears jewellery at all. When it comes to something like body dysmorphic disorder, this is kind of exacerbated in the ACG canon where such character designers can readily whip up the ideal woman. I even argued elsewhere that such depictions might even be more harmful than fashion magazines.

One can appreciate a well-done dress, but it’s kind of hard measuring up to a cartoon heroine with more sexualised proportions than you, goes about in a very sexualised manner despite appearances to the contrary and is sometimes depicted as if she were a porn star, that would be much more drastic than if she were confronted by a woman wearing a modest but nice gown. It’s easier for others to let these ACG depictions slide but in the sense they either think it’s imaginary or a mere mistake, without knowing it could be even more harmful as it more effectively communicates a certain message. With clothing you could learn to make something that suits your likings, or to create something for somebody else. But with cartooning and the like, one could cook up the ideal woman. It’s like if somebody’s so exposed to a near lifetime of looking at naked and scantily clad women in artbooks, comics and video games that it feels unfeminine for a woman to dress much more modestly, to the point where it might even be more provocative for a woman to go about dressed in a roomy abaya in public.

This isn’t always the case for Muslim-majority characters like Malaysia and plausibly Iran, Turkey and Morocco where you’re bound to have women who’ll find ways of undermining the modesty mandate in some other way, pushing things despite appearances to the contrary, though not for long. But supposing if things like Malaysian folk clothing, hanfu/traditional Han Chinese clothing, Indonesian folk clothing, precolonial clothing and Burmese folk clothing were to get popularised in the Philippines, especially after America collapses, that Filipinas might dress more provocatively if many of them went about in panlingpaos, changaos, baju kurung, ruqun and the like in public, than if they wore short shorts and leggings just the same. If because it would be really odd seeing more Filipinas dressing much more modestly than they did, where it would surely freak out a lot of people if a lot of young Philippine women wore panlingpao and baju kurung to the streets. There could be issues of cultural appropriation, but it’s essentially no different if white women went about in sexualised versions of Native American clothing.

But it does bring up the question if women in sexualised clothing is so normalised, what does it take to dress provocatively then? Could it be that the sight of say Sonya Blade in a more modest outfit be more provactive than if she went about dressed as if she were a dominatrix? Going back to the other example, because it’s so common seeing Philippine women in short shorts and leggings, that they’d dress more provocatively if they went about dressed in baju kurung and sarong in public. If because what they’ll be wearing would be so shocking and strange that it polarises people at first, because it’s something the Philippine public’s not particularly this used to. It would be similarly bizarre if something like Swedish, Danish and Finnish folk clothing get so popularised among Canadian women, that it would also draw in accusations of cultural appropriation at any point. Even if these same garments don’t get sexualised at all, it would still be weird seeing Canadian women going about in Danish folk clothing in public spaces like malls and restaurants.

A lot weirder than if they went about in American clothing, because it’s been popularised for years. So it would be super strange seeing a character like Kitana go about wearing a Song dynasty panlingpao with Song dynasty trousers to boot, especially if others are more used to seeing her in more form-fitting or skimpier outfits before. It would be really strange seeing Tanya go about wearing a boubou/kaftan in Ankara print whilst finishing her opponents in kombat, one would only wonder if players have (to develop) the patience to put up with seeing Sophitita in a modest Norwegian bunad (or even Ivy Valentine wearing the same garment). It would be pretty controversial for many reasons, but the fact that so many people are desensitised to highly sexualised depictions, that it would be super out of the blue seeing more women (both fictional and real) dress much more modestly than they used to. Marvel Rivals seems like the latest iteration of an earlier but ongoing phenomenon when it comes to sexualised depictions of women, that it would potentially serve to normalise/popularise these things again.

Blue Corn Crisps

Opening a bag of corn crisps

Some of them are purple,

Made from blue corn too.